Even though things have been crazy the last several days, I found a couple hours to mess with Flixel some more in the last couple days. Rather than go right on ahead and start work on the final goal, the Zelda style shooter, I decided to just do some experiments with pausing, states, and handling different groups. Below is what the final product was-- it's not really a game and has graphics I threw together in Paint.NET in about 5 minutes, but was a pretty useful learning experience. I feel like I know enough of the way Flixel likes you to organize things to start doing a bit of preliminary work on the shooter, and I'll do some more updates after that.
Also, I'll be at the East Coast Game Conference this week, meeting people and networking.
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